Evolving Boid Flocks
This evolution simulator pits two boid flocks against one another. Video here:
Values
Speed: This value affects the overall movement speed of a boid
Cohesion: The lower the value, the more they care about sticking together
Alignment: The lower the value, the more they care about going in the same direction
Separation: The distance at which they begin avoiding one another
Collapse Range: The distance at which a boid will fly towards the nearest enemy
Marking a statistic as "evolvable" means that it will mutate when passed down through generations. If it is not marked as evolvable, it will remain static
Status | Released |
Platforms | HTML5 |
Author | WillC_Squared |
Genre | Simulation |
Made with | Unity |
Tags | boid, evolution, flocking |
Comments
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team 0 always wins when on static instead of evolvabl
really? I just tried it out setting them all to static and team 1 won the second round