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Plot: You are a private agent hired by the CIA to destroy the RoboTurkey moon base, where the Turkey Liberation Army is building a superlaser to end Thanksgiving once and for all. Fight your way through 10 levels of turkey insurgents and defeat the Robo Turkey before launching a nuke to save the world!
Changelog v1.0 11/19/18:
-Increased player friction, platforming should feel tighter
-Roboturkey Eggs bounce
-Added title screen
I accidentally deleted the master sprite sheet from the project, and adding it back will take hours and hours of work. It might happen. It probably won't. This means that certain issues like the opening and closing cut-scenes not playing will likely never be solved. Such is life.
Hi, I'm a 16 year old hobby game developer, and this is my first published game. I decided to challenge myself this fall to create a videogame about thanksgiving, to be published by thanksgiving, and it has been a wildly bumpy ride. However, I finally am able to publish the full (if unfinished) version. I put a lot of work into this game, and although it is far from perfect and I will never be happy with the state it is in, I am very proud :)
Drop some feedback in the comments if you have any ideas